Character animation built for games.
I create character animation, gameplay performances, and production-ready rigs for real-time projects.
Contains NDA-protected footage — for review only.
Xera
Mafalda Inmersiva
Hornstromp
I'm a 3D Character Animator and Rigger based in Buenos Aires, working across gameplay, acting, and real-time character pipelines. I handle both sides of the process — from building clean, production-ready rigs to creating animation for Unreal Engine 5 and Unity.
My experience ranges from gameplay characters, creatures, and combat animation to high-volume digital content and VR. I adapt to different visual styles and production workflows, from stylized and cartoon animation to more realistic character performance.
- CURRENT PROJECT
- 3D Character Animator, Realidad 360 — Mafalda Inmersiva (VR)
- LOCATION
- Buenos Aires, Argentina (remote)
- LANGUAGES
- Spanish (native), English (Professional working proficiency)
- EDUCATION
- Animation & Post-Production, Da Vinci Art School
Where the work has shipped from.
3D Character Animator
Animating acting-driven character performances in Maya for an Unreal Engine 5 virtual reality experience built for Meta Quest 3. Part of Mafalda Inmersiva (VR), a large-scale immersive adaptation of Quino's beloved comic strip — one of Latin America's most iconic cultural exports since 1964 — opening October 2026 at Centro Cultural Recoleta in Buenos Aires.
Visit Mafalda Inmersiva (VR) ↗3D Character Animator & Rigger
Worked across the character pipeline for the main playable character, enemies, and final boss in Comic Rogue — from custom rigging and gameplay animation to Unreal-ready export. My role covered locomotion, combat, attacks, reactions, enemy animation, and boss animation for this Unreal Engine 5 action rogue-lite prototype.
Karak Games on LinkedIn ↗3D Character Animator & Rigger
Created production-ready rigs and gameplay animation sets for bipedal, quadruped, and avian characters in Xera, an Unreal Engine 5 title. My work included locomotion, attacks, hit reactions, power-ups, and emotes across the game's character roster.
View Xera ↗3D Character Animator
Created high-volume character animation for children's digital content on a fast-paced daily production schedule, maintaining quality and consistency across varied projects.
Watch kids reel ↗3D Animator & Rigger
Contributed animation and rigging across a variety of projects for Unity, WebAR, VR, and Unreal Engine 5, creating character and prop rigs and implementation-ready real-time animation for different production pipelines.
Visit 3Destiny ↗What's under the hood.
Character Animation
- Acting · body mechanics · locomotion
- Lip sync · character performance
- Stylized · semi-realistic
Gameplay
- Locomotion
- Combat
- Attacks
- Reactions
- Emotes
Rigging
- Auto-Rig Pro
- Custom control rigs
- Biped
- Quadruped
- Retargeting
Engines & Pipeline
- Maya · Blender
- Assets ready for Unity and UE
- Studying: state machines · blend spaces · python
Have a character that needs to move right? Let's talk about it.
Tell me the engine, the timeline, and what "moving right" means for your project. I'll reply with next steps.