Renata Beverina
3D CHARACTER ANIMATOR · GAMEPLAY · RIGGING

Character animation built for games.

I create character animation, gameplay performances, and production-ready rigs for real-time projects.

Contains NDA-protected footage — for review only.

Selected Work

Comic Rogue

Gameplay AnimationRiggingCombatUE5

Xera

Gameplay AnimationCreaturesRiggingUE5

Mafalda Inmersiva

Acting · Lip SyncVRUE5

Hornstromp

Digital ContentCartoonHigh Demand
Rig + AnimEND-TO-END CHARACTER WORK
Maya + BlenderPRIMARY TOOLS
GMT-3TIMEZONE

I'm a 3D Character Animator and Rigger based in Buenos Aires, working across gameplay, acting, and real-time character pipelines. I handle both sides of the process — from building clean, production-ready rigs to creating animation for Unreal Engine 5 and Unity.

My experience ranges from gameplay characters, creatures, and combat animation to high-volume digital content and VR. I adapt to different visual styles and production workflows, from stylized and cartoon animation to more realistic character performance.

CURRENT PROJECT
3D Character Animator, Realidad 360 — Mafalda Inmersiva (VR)
LOCATION
Buenos Aires, Argentina (remote)
LANGUAGES
Spanish (native), English (Professional working proficiency)
EDUCATION
Animation & Post-Production, Da Vinci Art School
Studio Experience

Where the work has shipped from.

3D Character Animator & Rigger

Karak Games · Full-time
Estonia · Remote

Worked across the character pipeline for the main playable character, enemies, and final boss in Comic Rogue — from custom rigging and gameplay animation to Unreal-ready export. My role covered locomotion, combat, attacks, reactions, enemy animation, and boss animation for this Unreal Engine 5 action rogue-lite prototype.

CHARACTER ANIMATIONRIGGINGGAMEPLAYCOMBATUE5
Karak Games on LinkedIn ↗

3D Character Animator & Rigger

Zelcar Games LLC · Temporary contract
Albuquerque, New Mexico, USA · Remote

Created production-ready rigs and gameplay animation sets for bipedal, quadruped, and avian characters in Xera, an Unreal Engine 5 title. My work included locomotion, attacks, hit reactions, power-ups, and emotes across the game's character roster.

GAMEPLAYRIGGINGBIPED · QUADRUPED · AVIANLOCOMOTIONUE5
View Xera ↗

3D Character Animator

Hornstromp · Full-time
Spain · Remote

Created high-volume character animation for children's digital content on a fast-paced daily production schedule, maintaining quality and consistency across varied projects.

ACTINGLIP SYNCBODY MECHANICSDIGITAL CONTENTHIGH VOLUME
Watch kids reel ↗

3D Animator & Rigger

3Destiny (AR+VR+AI) · Independent professional
Buenos Aires, Argentina · Remote

Contributed animation and rigging across a variety of projects for Unity, WebAR, VR, and Unreal Engine 5, creating character and prop rigs and implementation-ready real-time animation for different production pipelines.

CHARACTER ANIMATIONRIGGINGUNITYWEBARVR
Visit 3Destiny ↗
Capabilities

What's under the hood.

01

Character Animation

  • Acting · body mechanics · locomotion
  • Lip sync · character performance
  • Stylized · semi-realistic
02

Gameplay

  • Locomotion
  • Combat
  • Attacks
  • Reactions
  • Emotes
03

Rigging

  • Auto-Rig Pro
  • Custom control rigs
  • Biped
  • Quadruped
  • Retargeting
04

Engines & Pipeline

  • Maya · Blender
  • Assets ready for Unity and UE
  • Studying: state machines · blend spaces · python
AVAILABLE FOR REMOTE PROJECTS & CONTRACT WORK

Have a character that needs to move right? Let's talk about it.

Tell me the engine, the timeline, and what "moving right" means for your project. I'll reply with next steps.